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[Freeciv-Dev] Disbanding caravans and freight
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[Freeciv-Dev] Disbanding caravans and freight

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To: "'freeciv-dev@xxxxxxxxxxx'" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Disbanding caravans and freight
From: Guy Smith <guy@xxxxxxxxxxxxxxxx>
Date: Thu, 5 Jul 2001 13:25:19 -0400

Correct me if I'm wrong, but I think there's a difference in the way CivII
and FreeCiv handle the disbanding of caravan and freight units.  My
recollection of CivII is that freight and caravan units are treated
differently from all other units in that they return their FULL production
cost when they are disbanded, as opposed to only half.  FreeCiv doesn't
exhibit this behavior -- it only returns full production points when the
unit is contributing to a wonder.  CivII returns full points in all
situations.

I looked through the FreeCiv docs and couldn't find anything to suggest that
this behavior has been implemented as an option; it certainly isn't default
behavior.  If anybody has a CivII manual handy, can you look this up and
tell me if I'm hallucinating?  I'm 99% certain I read this in the manual
just two weeks ago, but that was when I was visiting a friend in Puerto
Rico.  So I don't have access to the manual anymore.  And he answers his
emails about once a month, so there's really no point in me asking him.

Guy Smith
Software Engineer
guy@xxxxxxxxxxxxxxxx

(Guy's Law: For every problem, there is an equal and opposite problem)




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