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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] city bonus buglet
From: andrew@xxxxxxxxxxxxxxxxxxxxxxx (Andrew Pimlott)
Date: Wed, 4 Jul 2001 18:55:47 -0400

Here is a silly bug that may give you a surprise if you
middle-click on tile (2, 2). :-)  Patch against 1.11.6.

Incidentally, does anyone else really hate the use of city
production minima?  The shields minimum in particular (set to 1 in
the default ruleset) makes it disadvantageous to build on plains or
grasslands+resources, which doesn't seem right.

(Please Cc: me on replies.)

Andrew

--- common/city.c.orig  Wed Jul  4 18:47:46 2001
+++ common/city.c       Wed Jul  4 18:47:52 2001
@@ -572,9 +572,6 @@ int get_trade_tile(int x, int y)
   else
     t = get_tile_type(tile_t)->trade;
 
-  if (t<game.rgame.min_city_center_trade && x==2 && y==2)
-    t = game.rgame.min_city_center_trade;
-
   if ((spec_t & S_RIVER) && (tile_t != T_OCEAN)) {
     t += terrain_control.river_trade_incr;
   }


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