[Freeciv-Dev] city bonus buglet
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Here is a silly bug that may give you a surprise if you
middle-click on tile (2, 2). :-) Patch against 1.11.6.
Incidentally, does anyone else really hate the use of city
production minima? The shields minimum in particular (set to 1 in
the default ruleset) makes it disadvantageous to build on plains or
grasslands+resources, which doesn't seem right.
(Please Cc: me on replies.)
Andrew
--- common/city.c.orig Wed Jul 4 18:47:46 2001
+++ common/city.c Wed Jul 4 18:47:52 2001
@@ -572,9 +572,6 @@ int get_trade_tile(int x, int y)
else
t = get_tile_type(tile_t)->trade;
- if (t<game.rgame.min_city_center_trade && x==2 && y==2)
- t = game.rgame.min_city_center_trade;
-
if ((spec_t & S_RIVER) && (tile_t != T_OCEAN)) {
t += terrain_control.river_trade_incr;
}
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