[Freeciv-Dev] Re: suggestion
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On Wed, Apr 25, 2001 at 12:52:17AM +0200, Kero van Gelder wrote:
> > science for example). The solution I found if quite complex and even
> > written in C requires a amount of time (if for a city a solution need
> > 0.5s and you have 30 cities you wait at every start of the turn 15s).
>
> This problem can probably proven to be NP complete (three resources,
> each maximized with some extra constraints; corruption & disorder
> complicate the problem).
Maybe I should calculate the complexity.
> Overlap of cities is even worse...
I haven't thought of this.
Raimar
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- [Freeciv-Dev] Re: suggestion, (continued)
- [Freeciv-Dev] Re: suggestion, Grzegorz Borowiak, 2001/04/23
- [Freeciv-Dev] Re: suggestion, Raimar Falke, 2001/04/23
- [Freeciv-Dev] Re: suggestion, Glenn Taylor, 2001/04/23
- [Freeciv-Dev] Re: suggestion, Jordan Crouse, 2001/04/23
- [Freeciv-Dev] Re: suggestion, Grzegorz Borowiak, 2001/04/23
- [Freeciv-Dev] Re: suggestion, Daniel Sjölie, 2001/04/23
- [Freeciv-Dev] Re: suggestion, Grzegorz Borowiak, 2001/04/24
- [Freeciv-Dev] Re: suggestion, Raimar Falke, 2001/04/24
- [Freeciv-Dev] Re: suggestion, Raimar Falke, 2001/04/24
- [Freeciv-Dev] Re: suggestion, Kero van Gelder, 2001/04/24
- [Freeciv-Dev] Re: suggestion,
Raimar Falke <=
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