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To: Grzegorz Borowiak <grzes@xxxxxxxxxxxxxxx>
Cc: Michele Slocovich <m.s@xxxxxx>, "'freeciv-dev@xxxxxxxxxxx'" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: suggestion
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 23 Apr 2001 15:12:00 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Apr 23, 2001 at 12:51:25PM +0200, Grzegorz Borowiak wrote:
> On Sun, 22 Apr 2001, Michele Slocovich wrote:
> 
> > Idea
> > scripting language for client side ai implementation
> 
> My proposals: C, C++.
> 
> All other are too slow to provide good ai.

IMHO it is/may be possible to write all computational expensive
operations in C and encapsulate them well. This should allow the
higher level methods to be written in a scripting language.

> Future:
> 
> 1. International contest of bots (bot vs bot etc.). Something like core
> wars.
> 
> 2. Gallery of bots. I see it as a web page on www.freeciv.org containig
> many bots to download and short characteristics for each. E.g.: "good on
> land, but poor across the ocean, smartly uses mountains and hills for war
> operations; winner of international bot contest on Aug 2001 in category
> 'troubled land'". For built-in ai of freeciv server corresponding
> characteristics could be: "very good on oceans, average on land, extremely
> poor in air; so far the best known freeciv ai in the world".

Ack to both.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx



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