[Freeciv-Dev] Re: suggestion
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Apr 23, 2001 at 12:51:25PM +0200, Grzegorz Borowiak wrote:
> On Sun, 22 Apr 2001, Michele Slocovich wrote:
>
> > Idea
> > scripting language for client side ai implementation
>
> My proposals: C, C++.
>
> All other are too slow to provide good ai.
IMHO it is/may be possible to write all computational expensive
operations in C and encapsulate them well. This should allow the
higher level methods to be written in a scripting language.
> Future:
>
> 1. International contest of bots (bot vs bot etc.). Something like core
> wars.
>
> 2. Gallery of bots. I see it as a web page on www.freeciv.org containig
> many bots to download and short characteristics for each. E.g.: "good on
> land, but poor across the ocean, smartly uses mountains and hills for war
> operations; winner of international bot contest on Aug 2001 in category
> 'troubled land'". For built-in ai of freeciv server corresponding
> characteristics could be: "very good on oceans, average on land, extremely
> poor in air; so far the best known freeciv ai in the world".
Ack to both.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
- [Freeciv-Dev] suggestion, Michele Slocovich, 2001/04/22
- [Freeciv-Dev] Re: suggestion, Grzegorz Borowiak, 2001/04/23
- [Freeciv-Dev] Re: suggestion,
Raimar Falke <=
- [Freeciv-Dev] Re: suggestion, Glenn Taylor, 2001/04/23
- [Freeciv-Dev] Re: suggestion, Jordan Crouse, 2001/04/23
- [Freeciv-Dev] Re: suggestion, Grzegorz Borowiak, 2001/04/23
- [Freeciv-Dev] Re: suggestion, Daniel Sjölie, 2001/04/23
- [Freeciv-Dev] Re: suggestion, Grzegorz Borowiak, 2001/04/24
- [Freeciv-Dev] Re: suggestion, Raimar Falke, 2001/04/24
- [Freeciv-Dev] Re: suggestion, Raimar Falke, 2001/04/24
- [Freeciv-Dev] Re: suggestion, Kero van Gelder, 2001/04/24
- [Freeciv-Dev] Re: suggestion, Raimar Falke, 2001/04/24
|
|