[Freeciv-Dev] Re: (no subject)
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> Realizability:
>
> These plans really come down to the dream of AI, something that has
> been elusive for some time now. I wonder if the correct way to
> achieve something useful is to modify the goal. Rather than create a
> complete stand-alone AI competing in games with player at a
> challenging level, create an AI helper for a player. I know that part
> of the challenge of the game is management and that AI aides are
> generally regarded as 'cheating', but not everyone plays for
> relaxation. An AI helper is a stepping stone to a full AI player.
> Freeciv contains several low level "AI" helpers currently, expanding
> their roles is a tough problem, but it is easier than the "better AI"
> problem.
That is what I would implement first, I think it makes the most sense. It
is unwise to invest a huge amount of programming time with no results; by
having mediocre results quickly, it is possible to verify that the general
means are at least possible.
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| Thought is not a management function.
| --John Ralston Saul
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