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To: SimFlyer <gamer@xxxxxxxxxxxxxxx>
Cc: FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: (no subject)
From: Cameron Morland <cjmorlan@xxxxxxxxxxxx>
Date: Thu, 19 Apr 2001 07:24:20 -0500 (EST)
Reply-to: <cameron@xxxxxxxxxx>

> Realizability:
>
> These plans really come down to the dream of AI, something that has
> been elusive for some time now.  I wonder if the correct way to
> achieve something useful is to modify the goal.  Rather than create a
> complete stand-alone AI competing in games with player at a
> challenging level, create an AI helper for a player.  I know that part
> of the challenge of the game is management and that AI aides are
> generally regarded as 'cheating', but not everyone plays for
> relaxation.  An AI helper is a stepping stone to a full AI player.
> Freeciv contains several low level "AI" helpers currently, expanding
> their roles is a tough problem, but it is easier than the "better AI"
> problem.

That is what I would implement first, I think it makes the most sense. It
is unwise to invest a huge amount of programming time with no results; by
having mediocre results quickly, it is possible to verify that the general
means are at least possible.

+----------------------------------------------------------
| PGP http://www.eng.uwaterloo.ca/student/cjmorlan/pgp.txt
| cjmorland@xxxxxxxxxxxx
|
| Thought is not a management function.
|     --John Ralston Saul
+----------------------------------------------------------





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