[Freeciv-Dev] Re: population cost patch
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At least the ability for units to cost more than one pop should definently be
added at some point, but if we want to release 1.12.0 I think it should wait
to after that.
-Thue
On Thursday 08 March 2001 23:40, Michael Kiermaier wrote:
> ok, i merged arien´s and my patch. the patch is against cvs-mar-04 and the
> changes are:
>
> * a new variable pop_cost in units.ruleset determines how many population
> points the unit costs.
>
> * a new flag AddToCity must be set for units that can add their population
> points to existing cities.
>
> * the meaning of add_to_size_limit changed. it was the largest size for
> adding settlers to a city. now it is the maximum size a city can be grown
> to. this is more logical since a single unit may add more than one point to
> sity size.
>
> the benefits are:
>
> * settlers can cost 2 population points. this removes a main benefit of
> ics: the fact that with default rules settlers take away one worker and a
> new city gives two.
>
> * refugee-units that cost population points and can add to existing cities
> but not build new ones
>
> these notes are for arien:
>
> * in cityturn.c the functions city_reduced_by_famine and
> city_auto_remove_workers were only used once, so i moved the code to the
> locations of these function calls. furthermore i changed city_reduce_size
> so that city_refresh and send_city_info are not called when only
> specialists get removed. besides city_built_woker_cost was not necessay.
[...]
- [Freeciv-Dev] Re: population cost patch,
Thue <=
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