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[Freeciv-Dev] Re: server-client connection cut (PR#735)
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[Freeciv-Dev] Re: server-client connection cut (PR#735)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: server-client connection cut (PR#735)
From: Thue <thue@xxxxxxx>
Date: Tue, 10 Apr 2001 05:54:38 -0700 (PDT)

On second though this bug is more interesting. There seem to be send buffer 
corruption occuring, which most definently should be tracked down.

-Thue

On Tuesday 10 April 2001 00:26, Thue wrote:
> The send buffer used to be dynamically expanded. Now there is a max limit,
> and as you can see it is triggering assertions all over the place.
>
> Could we please do one of the following things:
> 1) remove the limit.
> 2) auto-empty the send buffer when it is too big.
>
> 1) would be fine with me.
>
> -Thue
> ------------------------------------------
> Date: Sun, 01 Apr 2001 00:52:35 +0200
> From: Christian Knoke <ChrisK@xxxxxxxx>
> To: Freeciv Bugs <bugs@xxxxxxxxxxxxxxxxxxx>
> Subject: server-client connection cut
>
> Version: CVS of 28 Feb 2001
> System:  Linux i386 GTK
>
> On turn done, the connection breaks with this message:
>
> 2: Lost connection: chris from localhost (player Gandhi).
> 1: cut connection chris from localhost (connection incomplete) due to
> huge send buffer (1)
>
> This happens on a bigger map when Apollo's is just being finished.
>
> After that, you can reconnect, but the city report (F1)
> doesn't show any entries, and the connection breaks again
> on the next turn.
>
> Restarting the client works better, but connection breaks
> again next turn. Server restart also doesn't help.
>
> It looks like I can't finish the game :-(
>
> Reproducible (so it's hope ??). Savegame is here:
>
> http://www.enter.de/~c.knoke/bugs/apollo.sav.gz
>
> Login as Gandhi, start the game, and press return.
>
> Enjoy,
> Christian




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