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[Freeciv-Dev] Re: server-client connection cut (PR#735)
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[Freeciv-Dev] Re: server-client connection cut (PR#735)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: server-client connection cut (PR#735)
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Sat, 14 Apr 2001 09:52:01 -0700 (PDT)

On Sat, 31 Mar 2001, Christian Knoke wrote:

> Version: CVS of 28 Feb 2001
> System:  Linux i386 GTK
> 
> On turn done, the connection breaks with this message:
> 
> 2: Lost connection: chris from localhost (player Gandhi).
> 1: cut connection chris from localhost (connection incomplete) due to
> huge send buffer (1)
> 
> This happens on a bigger map when Apollo's is just being finished.
> 
> After that, you can reconnect, but the city report (F1)
> doesn't show any entries, and the connection breaks again
> on the next turn.
> 
> Restarting the client works better, but connection breaks
> again next turn. Server restart also doesn't help.
> 
> It looks like I can't finish the game :-(
> 
> Reproducible (so it's hope ??). Savegame is here:
> 
> http://www.enter.de/~c.knoke/bugs/apollo.sav.gz
> 
> Login as Gandhi, start the game, and press return.

That is an old bug.  It has supposedly been fixed since March 2nd in CVS.
Get a newer CVS version and please report if that solved your problem.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa





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