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[Freeciv-Dev] Re: Ranking.
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To: dnh <dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Ranking.
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Sat, 7 Apr 2001 08:02:32 -0700

I know the system sucks.  But further tweaking is really a wasted effort
unless someone can code an authentication patch to Freeciv.  I haven't
tried to create a perfect system, I was only meant as a proof of concept.


On Sat, Apr 07, 2001 at 11:09:12PM +1000, dnh wrote:
> Hmm I am not so sure the current system of ranking is all that super =). I
> just went from 178 to 8 in one match. While poor ChaosZ went down awhole
> lot for losing one game.
> 
> The real problem with the current system is that leaders would be alot
> better off not playing, than testing their skills further. This is really
> the opposite of what it should be. The leaders should be all but forced to
> regularly play to keep their position.
> 
> I have no really good ideas as to how to fix this problem, but perhaps
> something like awarding a few more points to players who win more games?
> Perhaps a system based on the score achieved the new 'level' of the
> players (I don't think you want to include AIs). A system to prevent
> players for just AIing to get very high scores might also be needed,
> anyway this was just an idea I had. The fact remains the current system
> works, but could do with alittle tweaking to prevent 178 - 8 moves,
> especially considering I had one 15 or so straight games before that and
> moved about 4 ranks.
> 
> dnh
> 
> ps. I don't spose some system of multiple nicks/registered nicks could be
> used so as to prevent a) Players changing names all the time from not
> getting points and b) players using other players nicks, losing, and thus
> seriously damaging someones hard earned score.
> 
> 

-- 
Paul Zastoupil



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