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[Freeciv-Dev] Re: Porting to very small devices
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To: FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Porting to very small devices
From: Cameron Morland <cjmorlan@xxxxxxxxxxxx>
Date: Wed, 4 Apr 2001 21:32:22 -0400 (EDT)
Reply-to: <cameron@xxxxxxxxxx>

La 2001-04-03, Jordan Crouse skribis:

> This brings up a point that I have been pondering for some time.
>
> I have been thinking about writing a client for PDA style devices,
> somewhere in the range of 200x320 sized screens.
> I'm not so much worried about the CPU power or the memory as I am the
> actual client itself: it possible to effectively play
> freeciv on such a small screen?

It was possible classic Civ to play at 320x200 with 16 colours on an EGA
screen, so certainly it should be possible. You'll want to make a new
tileset, like the one in classic Civ, with very "diagramatic" units.

There is a version of SimCity for the Palm Pilot, which is black and white
only (though the hardware supports 16 grays). So really, with a bit of
clever UI work, it should be possible to run it on very small devices.

Remember that the AIs take a considerable bit of processing power. On a
Pentium II with many AIs (~16) there is significant delay between turns on
a large map.

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