[Freeciv-Dev] Re: (Non-)Smallpox server.
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dnh <dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx> wrote:
Jing, I played a game on the smallpox server and I have one major gripe.
The game seems to be less fun.
You are not the first person to think so, and definitely not the last.
Firstly, I found the limited amount of cities a clever idea and it did add
a certain new element which is good. It basically makes war pointless, even
if you get a city it isn't worth much cause your whole empire goes crazy.
Correction: it makes it difficult to engage in an all-out war early in the
game, but war is still very important. Case in point: at the very beginning
of the game, if you are close to an opponent, it is often necessary to
strike early so that you will have enough room to expand. Although the
number of cities is limited, you still want them to cover as much ground as
possible, while weakening your enemy and limiting his expansion. It's still
possible to wage war early, but you have to select your targets much more
carefully. For example, you could target your strongest enemy and take his
capital (thank you very much, K). It should weaken him greatly, both
physically and mentally. Limited strategic strike is the order of the day
until you are strong enough to take on total war. You just need more time
to build up your empire to a point where happiness is no longer a problem.
Problems are, temples don't do nearly enough. I build one and it doesn't
even stop one unhappiness in a city of 2 =(. With temples in every city and
all cities on 3.. if I build up to 12 there is no way to cure unhappiness
but with lux rates and elvis. Yawn.
Lesson number one: stay at 11 cities if you are a Republic. Lesson number
two: build marketplaces and banks, or lux rate won't do you any good. They
also generate more tax besides luxury, which can be used to buy necessary
city improvements.
It has become a really sad race for wonders. Once someone gets Michs or JS'
they have won it (unless they are a very poor player). The amount of
happiness that adds is beyond silly. While everyone else is struggling with
9 cities or whatever, the person with both or either of those is up at 6 -
8. Players can't even make up that difference by building more smaller
cities... unhappiness is uncombatible. Colosseums just cost way way too
much to maintain.. and that leaves only cathedrals.
Again, marketplace/bank + lux rate is the answer. They also provide you
with gold to buy and maintain Cathedrals and Collosseums. And don't
overlook the Hanging Gardens or the Oracle. There are certainly more than
one way to happiness.
I didn't enjoy it im afraid, I feel it is alot more fun to maintain a huge
empire than to muck around with a few puny cities and watch as one players
gets every wonder, has every tech and is a democracy. There is no way you
can use any other tactics AFAICS which means there isn't even any
variation.
There are plenty of variations once you have learned how to deal with the
new rules. The mistake almost everyone makes is to play as if it is still
under the default rules. In many ways, it's a completely different game.
But as K demostrates again and again, a really good player will find ways to
win under any rules.
Solutions? Well I suppose alittle less restriction on cities, or a
little more size before unhappiness. Reducing wonders, increasing temples,
decreasing colosseums maintanence.
I suppose one can try adjusting the rules, but IMHO it is not really
necessary. Instead, you have to change the way you think and play. Instead
of building more cities, you have to learn how to grow them to a bigger size
(how many times do I have to repeat this?), which nobody in his right mind
would bother to do under default rules.
Currently it isn't fun, and being fun is by far the most important part of
a game.
I do hope you could give it another chance. I will talk to you in #freeciv
soon.
Mike
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- [Freeciv-Dev] Re: (Non-)Smallpox server.,
Mike Jing <=
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