[Freeciv-Dev] Re: ICS solution #683
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On Fri, Feb 23, 2001 at 10:58:31PM +0100, Reinier Post wrote:
> On Thu, Feb 22, 2001 at 05:56:34PM -0800, Paul Zastoupil wrote:
> > Ok so I have a proposal to eliminate ICS as well (who doesn't?).
>
> I have several :)
>
> > I think cities of size 1 should produce no science, and cities of size
> > 2 should have their science halved. The reason for this is 2 fold.
> > First we want to limit ICS. Second, historically science has always
> > been about people having time to focus on things other than surviving
> > and also communication.
>
> > The research speed may have to be tweeked to keep the game flowing,
> > but this would help reduce the attractiveness of ICS.
> >
> > Reinier Post pointed out there is a false floor on trade so that cities
> > can never have < 1 trade. This should also be removed.
>
> Yes, this may have much the same effect, at least under despotism
> where the effect of corruption is very strong.
>
> The two lines:
>
> http://www.freeciv.org/lxr/source/server/citytools.c?v=cvs#L562
>
> Is it a good idea to introduce a setting to control them, or should
> they just be removed?
Well here is another "huge" paulz patch.
I propose just removing it. It will get lots of play testing that way.
--
Paul Zastoupil
tradepatch.diff
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