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[Freeciv-Dev] Re: [Update] limit on usable luxuries
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[Freeciv-Dev] Re: [Update] limit on usable luxuries

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To: Erik Sigra <sigra@xxxxxxx>
Cc: mike_jing@xxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Update] limit on usable luxuries
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 16 Feb 2001 21:40:48 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxxxx

On Fri, Feb 16, 2001 at 09:31:46PM +0100, Erik Sigra wrote:
> fredagen den 16 februari 2001 21:03 skrev Raimar Falke:
> > On Fri, Feb 16, 2001 at 02:55:54PM -0500, Mike Jing wrote:
> > > Reinier Post <rp@xxxxxxxxxx> wrote:
> > > >What I meant to say is, should the excess be 'converted back'
> > > >to tax or science?
> > >
> > > No, I don't think so.  They are lost and gone.
> >
> > But the server can send a warning?!
> 
> Better warn before. Perhaps a forecast buttun which the player can press when 
> he is done whith the turn. His domestic advisors will then warn about bad 
> things that might happen (lost luxuries, disbanded units, ...). The player 
> can then try to fix this.

Nice idea. However I think it may be overkill. A warning message is
just fine.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Only one human captain has ever survived battle with the Minbari
  fleet. He is behind me. You are in front of me. If you value your 
  lives, be somewhere else."
    -- Ambassador Delenn, "Severed Dreams," Babylon 5



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