[Freeciv-Dev] Re: Layer view patch
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On Sunday 04 February 2001 08:35, Daniel M Church wrote:
> Sorry about being so lax updating this patch.
>
> ftp://ftp.freeciv.org/freeciv/incoming/layerview-2.diff.gz has the
> layer view patch off the latest (January 30) CVS of Freeciv. I gave up
> trying to figure out the isometric view, so at least for now it works only
> for non-isometric view; #ifndefs remove the menu options for isometric
> view.
Here is a somewhat changed patch.
-isometric view implemented.
-fix a few bugs in your patch
-instead of making a drawing of the background/coasts lines in tiles.xpm it
is drawn directly as a rectangle/line in the code.
-clean up some interface between pixmap_draw_tile/fill_tile_sprite_array();
it used to inserts NULL sprites into the return array to indicate various
things. Now this is signaled more cleanly using a variable.
-Various small cleanups in the existing code.
-Thue
layerview-3.diff.bz2
Description: BZip2 compressed data
- [Freeciv-Dev] Layer view patch, Daniel M Church, 2001/02/04
- [Freeciv-Dev] Re: Layer view patch,
Thue <=
- [Freeciv-Dev] Re: Layer view patch, Thue, 2001/02/05
- [Freeciv-Dev] Re: Layer view patch, Tuomas Airaksinen, 2001/02/07
- [Freeciv-Dev] Re: Layer view patch, Thue, 2001/02/07
- [Freeciv-Dev] Re: Layer view patch, Tuomas Airaksinen, 2001/02/07
- [Freeciv-Dev] Re: Layer view patch, Thue, 2001/02/07
- [Freeciv-Dev] civworld patch that probably compiles, Mike Kaufman, 2001/02/07
- [Freeciv-Dev] Re: civworld patch that probably compiles, Reinier Post, 2001/02/08
- [Freeciv-Dev] Re: civworld patch that probably compiles, Tuomas Airaksinen, 2001/02/08
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