[Freeciv-Dev] Re: Isometric view as a run-time option
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Thue dijo/said:
>
>On Sunday 04 February 2001 08:55, Erik Sigra wrote:
>> söndagen den 4 februari 2001 02:25 skrev Thue:
>> > Title says it all.
>> > Just one thing - How do I figure out if the client I am in support
>> > isometric view? A function call into the port-specific part?
>>
>> This works for me. The better implementation would be to toggle isometric
>> in the view menu, just like grid and the other stuff. And select the
>> tilesets for isometric/overhead in a dialog. But that can wait.
>
>That will take some work...
>
>> The scrollbars work sort of funny.
>
>But they work! :)
>Maybe they should just be removed; I know I don't use them.
Game -> Local Options
I DO use them.
BTW: a few strategy games (Warcraft II, Starcraft, etc) have a feature
that lets you "record" a map position and tie it to a specific key, so
you can go to it with a keystroke later. I don't need to explain how
useful is this in certain game situations.
I think that would be a GREAT addition to the client interface.
--
MIGUEL FARAH // miguel@xxxxx
#include <disclaimer.h> // http://www.nn.cl/~miguel
<*>
"Trust me - I know what I'm doing."
- Sledge Hammer
[Freeciv-Dev] Re: Isometric view as a run-time option, Erik Sigra, 2001/02/04
[Freeciv-Dev] Re: Isometric view as a run-time option, Raimar Falke, 2001/02/04
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