[Freeciv-Dev] Re: Waypoints
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On Tuesday 23 January 2001 12:14, Thue wrote:
> On Tuesday 23 January 2001 11:58, Thue wrote:
> > On Saturday 20 January 2001 02:23, Thue wrote:
> > > This patch does:
> > > -Adds waypoint to gotos and patrols. Just hit "g" (or "q") again while
> > > the goto line is active to set a waypoint.
> > > -The goto line is now updated when you recenter the screen.
> > > -fix patrol bug when route to destination was not found.
> > > -we now redraw as little of the line as possible when drawing to a new
> > > destination.
> > > -fix bug that ships could not target a land unit with the client goto.
> > > -some cleanup, renaming and change of prototypes.
> > >
> > > -Thue
> >
> > -Recode the line drawing code. (fix some bugs, make it simpler)
> > -fix client goto bug where ships wouldn't go from unknown terain onto
> > ocean
> >
> > -Thue
>
> And now for a correct diff...
>
> -Thue
It had a bug; I shall get it right eventually!
-Thue
waypoint.diff.bz2
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