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[Freeciv-Dev] Re: Waypoints
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Waypoints
From: Thue <thue@xxxxxxx>
Date: Tue, 23 Jan 2001 12:14:32 +0100

On Tuesday 23 January 2001 11:58, Thue wrote:
> On Saturday 20 January 2001 02:23, Thue wrote:
> > This patch does:
> > -Adds waypoint to gotos and patrols. Just hit "g" (or "q") again while
> > the goto line is active to set a waypoint.
> > -The goto line is now updated when you recenter the screen.
> > -fix patrol bug when route to destination was not found.
> > -we now redraw as little of the line as possible when drawing to a new
> > destination.
> > -fix bug that ships could not target a land unit with the client goto.
> > -some cleanup, renaming and change of prototypes.
> >
> > -Thue
>
> -Recode the line drawing code. (fix some bugs, make it simpler)
> -fix client goto bug where ships wouldn't go from unknown terain onto ocean
>
> -Thue

And now for a correct diff...

-Thue

Attachment: waypoint.diff.bz2
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