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[Freeciv-Dev] Re: attrhash
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To: Brian Olson <locke@xxxxxxx>
Cc: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: attrhash
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 14 Jan 2001 15:41:46 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxxxx

On Sat, Jan 13, 2001 at 08:21:16PM -0700, Brian Olson wrote:
> possible implementation of {tile,city,unit,player}_{g,s}et_atttrib( int, int, 
> int, void*)
> 
> uses common/hash.{c,h}
> 
> it compiles, but of course there's nothing to use it yet.

The backing store logic is missing. Can you remove the hash from the
filename?  We don't have to announce what kind of internal logic it
uses.

> just call init_attrhash() somewhere appropriate and it should go.
> 
> so, should such files go in common/ or client/ ?

I would vote for client/.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 "Just because you put a flag on the moon doesn't make it yours, it just
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