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[Freeciv-Dev] Re: On implementing changes in basic city handling
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[Freeciv-Dev] Re: On implementing changes in basic city handling

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To: jesdynf@xxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: On implementing changes in basic city handling
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Fri, 22 Dec 2000 20:42:53 -0500
Reply-to: mike_jing@xxxxxxxxx

Asher Densmore-Lynn <jesdynf@xxxxxxxxx> wrote:

That's why they're magic.

They're heuristics, every one of 'em -- the guy who did the AI code
simply found that those numbers worked best in his estimations,
simulations, and, as far as we can determine, ritual sacrifices.

That's as good an answer as any. I won't worry about it too much because ICS is not much of a problem in solo play. Besides, if the AI is not broken, it probably won't be really fixed anyway.

The AI code is what originally attracted me to FreeCiv -- showed me.
\8 (:

There's pretty good hooks installed; if anyone else wanted to write an AI, they could... but that beast saps my strength.

And any AI I wrote would either be ICS or get steamrolled anyways, so
maybe I'll just hang on. 'Course, that's what I've been saying since I saw that thing... least I know -why- I don't like playing FreeCiv
right now. Darn smallpox.

Maybe we can actually do something about it here. I am really looking forward to something different than smallpox.

Mike



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