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[Freeciv-Dev] Re: Huts with Horde of barbarians (PR#629)
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[Freeciv-Dev] Re: Huts with Horde of barbarians (PR#629)

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To: omartin@xxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Huts with Horde of barbarians (PR#629)
From: Thue <thue@xxxxxxx>
Date: Thu, 21 Dec 2000 00:51:34 +0100

On Thursday 21 December 2000 00:20, omartin@xxxxxxxxxxxxxxxx wrote:
> Full_Name: Otto Martin
> Version: 1.11.4
> Distribution: Built from source
> Client: Both (or N/A)
> OS: Linux version 2.2.10
> Submission from: (NULL) (130.230.1.90)
>
>
> When a hut is opened with all the surrounding squares occupied
> (by my own units in this case, but I'd guess it does't matter),
> and the "Horde of Barbarians"-result follows, the games crashes
> with a "Segmentation fault (core dumped)"-message. I saw the the
> units appear in the square of the hut just before the game crashed.
>
> Hmm. Upon testing, it appears that this will not happen if the hut
> is situated next to water; in this case, the barbarians all get on
> a boat...
>
> I'd guess this has to do with units of different players occupying the
> same space.

Fixed in CVS.

-Thue



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