[Freeciv-Dev] Re: Incorrect occupation
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>The turn after an enemy unit moves off of a city tile, it still is
prohibited
>from working that tile.
Ok, how should this work?
1) Should the unavailable be updated as a unit moves (which would be very
easy to do),
or
2) should squares that a unit spend the between-turn time in be unavailable
until the squares have spend a between-turns update unoccupied?
I say we update the squares as units are moved.
It is currently handled as 2), but it isn't consistant. If you cause a call
to send_adjacent_cities(), fx by moving a worker in a nearby city, any
unavailable squares will be updated.
I think it is handled as 2) in civ II, but I consider it a bug, and so not
worthy of emulation...
(Just getting your opinion before making the patch.)
-Thue
- [Freeciv-Dev] Re: Incorrect occupation,
Thue <=
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