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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Incorrect occupation
From: Nathan Lovell <lovell@xxxxxxxxxxx>
Date: Fri, 15 Dec 2000 17:03:31 -0700 (MST)

From my memories of play civ/SMAC, it works as in #1.  I think 1 is
better, too, as long as the city is penalized one turn for the unit being
there.  AFAIK, it's the turn when you see the unit sitting on that square
that you are penalized, so it's before rather than after...

On Fri, 15 Dec 2000, Thue wrote:

> >The turn after an enemy unit moves off of a city tile, it still is
> prohibited
> >from working that tile.
> 
> Ok, how should this work?
> 1) Should the unavailable be updated as a unit moves (which would be very
> easy to do),
> 
> or
> 
> 2) should squares that a unit spend the between-turn time in be unavailable
> until the squares have spend a between-turns update unoccupied?
> 
> I say we update the squares as units are moved.
> 
> It is currently handled as 2), but it isn't consistant. If you cause a call
> to send_adjacent_cities(), fx by moving a worker in a nearby city, any
> unavailable squares will be updated.
> I think it is handled as 2) in civ II, but I consider it a bug, and so not
> worthy of emulation...
> (Just getting your opinion before making the patch.)




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