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[Freeciv-Dev] Re: Tileset
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To: Nathan Lovell <lovell@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Tileset
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Fri, 15 Dec 2000 10:34:17 -0800
Reply-to: paulz@xxxxxxxx

On Thu, Dec 14, 2000 at 11:41:25PM -0700, Nathan Lovell wrote:
> 
> I've tried out freeciv a few times over the years, and but this time I've 
> decided to get involved.  
> 
> In my opinion, one thing that really limits playability is the tiny
> tile size and difficulty pickin out enough detail to distinguish
> terrain.  With my 19" monitor at 1280x1024 the icons are just too small to
> give a nice effect, and as average dpi of displays increases, this problem
> will just get worse.  There are two options, as I see it (neither a
> trivial change, I think):
> 
> 1- Add one more size (90x90)? that will be useful for the foreseeable
> future.
> 
> 2- Or more invasively, move to a scaled environment a la Alpha Centauri
> (if memory serves)
> 
> At some point, an optional elevation (SMAC again) will be useful for
> modpacks, and the 2nd method will make that easier (I think).  A zoom
> could also be implemented in that case for those wanting to get a little
> closer to the "action" ;)
> 
> How:  Use 128x128 (256x256) texture and scale/transform as needed
> 
> Just a thought.

This could be done even better with using GNOME (*gasp*) canvas and
scalable vector graphics.

Not that I am volunteering....

-- 
Paul Zastoupil



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