[Freeciv-Dev] Re: Tileset
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On Thu, Dec 14, 2000 at 11:41:25PM -0700, Nathan Lovell wrote:
>
> I've tried out freeciv a few times over the years, and but this time I've
> decided to get involved.
>
> In my opinion, one thing that really limits playability is the tiny
> tile size and difficulty pickin out enough detail to distinguish
> terrain. With my 19" monitor at 1280x1024 the icons are just too small to
> give a nice effect, and as average dpi of displays increases, this problem
> will just get worse. There are two options, as I see it (neither a
> trivial change, I think):
>
> 1- Add one more size (90x90)? that will be useful for the foreseeable
> future.
>
> 2- Or more invasively, move to a scaled environment a la Alpha Centauri
> (if memory serves)
>
> At some point, an optional elevation (SMAC again) will be useful for
> modpacks, and the 2nd method will make that easier (I think). A zoom
> could also be implemented in that case for those wanting to get a little
> closer to the "action" ;)
>
> How: Use 128x128 (256x256) texture and scale/transform as needed
>
> Just a thought.
This could be done even better with using GNOME (*gasp*) canvas and
scalable vector graphics.
Not that I am volunteering....
--
Paul Zastoupil
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