[Freeciv-Dev] Re: More on (un)happiness
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On Wed, Dec 06, 2000 at 12:17:49PM +0100, Mathias Broxvall wrote:
> Den sön, 03 dec 2000 skrev Jesdyn Flamestrike:
>
> > Any ideas on how to accelerate play (a
> > la Stars! "Accelerated (BBS) Play") without comprimising basic play?]
>
> The infrastructure system of Civ CTP certainly comes to mind. Ie, invest
> production in "public works" that can be used buy terrain improvements instead
> of having to micro manage lots of settlers. This would favour citygrowth (no
> per settler food cost) and lessen the realworld time needed to build
> improvements.
This could be implemented as a later stage improvement (eg. 'public works'
could allow a palace/wonder-like building that enables the feature). In the
beginning, micromanagement is nice; in a later stage, it takes too much time.
> Also it would be nice with better automatic micromanagment of cities. Ie, let
> the player activate routines for cities such as automatically making
> entertainers from workers in unhappy cities, automatically placing surperflous
> entertainers back into the fields, choose to favour food or industrial
> production for the routines and possibly even to automatically build caravans
> with a "goto" to build a traderoute. Again, choose strategy: Trade with local
> cities or distant empires?
>
> Have these ideas been mentioned earlier?
As far as I'm concerned, this falls under 'client side AI' which has
been discussed many times before ...
> / Mathias
--
Reinier
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