Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2000:
[Freeciv-Dev] Re: More on (un)happiness
Home

[Freeciv-Dev] Re: More on (un)happiness

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: More on (un)happiness
From: Mathias Broxvall <matbr@xxxxxxxxxx>
Date: Wed, 6 Dec 2000 12:17:49 +0100

Den sön, 03 dec 2000 skrev Jesdyn Flamestrike:

> Any ideas on how to accelerate play (a
> la Stars! "Accelerated (BBS) Play") without comprimising basic play?]

The infrastructure system of Civ CTP certainly comes to mind. Ie, invest
production in "public works" that can be used buy terrain improvements instead
of having to micro manage lots of settlers. This would favour citygrowth (no
per settler food cost) and lessen the realworld time needed to build
improvements.

Also it would be nice with better automatic micromanagment of cities. Ie, let
the player activate routines for cities such as automatically making
entertainers from workers in unhappy cities, automatically placing surperflous
entertainers back into the fields, choose to favour food or industrial
production for the routines and possibly even to automatically build caravans
with a "goto" to build a traderoute. Again, choose strategy: Trade with local
cities or distant empires?

Have these ideas been mentioned earlier?

/ Mathias



[Prev in Thread] Current Thread [Next in Thread]