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[Freeciv-Dev] Re: More on (un)happiness
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[Freeciv-Dev] Re: More on (un)happiness

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To: Jesdyn Flamestrike <jesdynf@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: More on (un)happiness
From: Paul Dean <Paul@xxxxxxxxxxxxxxx>
Date: 03 Dec 2000 13:28:52 +0000

Jesdyn Flamestrike <jesdynf@xxxxxxxxxxxx> writes:

> THIS game mechanic sounds like it might be what we're looking for -- a time
> delay between a city's establishment and when it finally comes online.
> [Well, alright, excluding this for the starting city.]
> 
> game.citydelay [, game.citydelayerror] -- the number of turns [+/- the
> number of turns, randomly determined] before a city is totally functional.
> [Default 10, 0]

That might work, but if I'm right, it main effect would be just to
make the game very slow.  And much more bloody(because you'd want to
take over enemy cities rather than make your own).

-- 
Paul
http://www.redeemed.org.uk/



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