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[Freeciv-Dev] Re: [PATCH] Renaming cities. (PR#567)
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[Freeciv-Dev] Re: [PATCH] Renaming cities. (PR#567)

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] Renaming cities. (PR#567)
From: Erik Sigra <freeciv@xxxxxxx>
Date: Sun, 24 Sep 2000 16:56:51 +0200

Gaute B Strokkenes wrote:
> 
> Erik Sigra <freeciv@xxxxxxx> writes:
> 
> > Greg Wooledge wrote:
> > >
> > > Gaute B Strokkenes (gs234@xxxxxxxxx) wrote:
> > >
> > > > * Don't let anyone rename a city to the same name as another.
> > >
> > > I see two problems with this:
> > >
> > > 1) This can be used to learn the names of enemy cities.  E.g., if you
> > > know that the Babylonians are in the game, you can attempt to rename
> > > one of your cities to "Lagash", "Nippur", "Ur", etc., and in this way
> > > learn how many cities the Babylonians have (assuming the Babs haven't
> > > taken defensive naming coutermeasures).
> >
> > That is an important point. It could be automated with client
> > scripting.
> 
> Hm, I suppose it's theoretically possible.  I still think that the
> rename-all-your-cities-to-the-same-name-to-hide-your-capital thing is
> much more likely to occur in practice, since you don't have to write
> your own program to pull it off.
> 
> I have another idea, though: allow cities in different nations to
> share the same name, but not cities in the same nation.  That would
> stop both forms of abuse.  To follow through, this has to be enforced
> when cities are conquered / transfered as well.

Oops. We apparently came to the same conclusion about this and
parallell-posted!



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