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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New River Generator
From: Gerhard Killesreiter <killesreiter@xxxxxxxxxxxxxxxxxxxxxx>
Date: 05 Sep 2000 14:49:04 +0200

* "Erik" == Erik Sigra schrieb am Tue, 05 Sep 2000 14:25:22 +0200:


> I think it would be best (easiest) to draw special delta tiles, one
> for each combination of rivers/oceans (feel free to do so).

Umm, we'll see. I at least downloaded the map-tiles-howto ;-)

> The client could also be told to draw tiles that are in the corner
> between river and ocean specially.

> OOO 
> #*# 
> LRL

So I would have three tiles to create a delta? The trouble is, that
one basically needs to paint all the borders for all possible adjacent 
tiles, if I understand the howto correctly. And for two tilesets.

> I have plans for a whole new map generator with climate calculations
> (altitude, wind, precipitation, evaporation, latitude, biomes, ...). 
> It would then of course also support differnt river sizes. Maybe
> even corrosion and sedimentation (delta).

(: So we would have time dependant maps? Cool!

> But that is really long term. I haven't even decided which
> coordinate system/view/projection to use yet. But if you paint it I
> will design the simulation algorithms, OK?

I'll probably be a lousy artist, but this will maybe force other
people to do better.

> By the way, does anyone know how to visualize heights on the map,
> like in Alpha Centauri? I will need to know this before I can start.

So please, somebody give Erik a good answer :) I cannot help him.

Two other points in map generation: If you have a high landmass, you
are likely to get lakes, i.e. ocean without connection to the big
ocean. I find it odd to have whales in there. Maybe you could address
this.

Second, I would welcome the possibility to name map features, like
rivers, lakes, mountains. The first player who discovers it, can
assign a name to the feature, which is then displayed in a
non-obtrusive way (small font like used for production).

Cheers,
        Gerhard




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