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[Freeciv-Dev] Re: Where can I get that Great Tileset?
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[Freeciv-Dev] Re: Where can I get that Great Tileset?

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To: Erik Sigra <freeciv@xxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Where can I get that Great Tileset?
From: Thue <thue@xxxxxxx>
Date: Thu, 31 Aug 2000 22:13:20 +0200
Reply-to: thue@xxxxxxx

On Thu, 31 Aug 2000 17:18:43 Erik Sigra wrote:
> Thue wrote:
> > 
> > On Wed, 30 Aug 2000 22:41:52 Erik Sigra wrote:
> > > [diagrams]
> > 
> > > Thue Style:
> > > ===========
> > >
> > > x must equal y.
> > 
> > No, x and y are independent, as you can fx see in my own example (6x7).
> 
> I saw it as a 6x6 map, because x was 0 .. 5 and y was 0 .. 5. The first
> and last row-columns were equal and I thought you added it twice just to
> show the horizontal wrap. (Here it is:
> 
>  /\  /\  /\  /\  /\  /\  /\ 
> /x5\/x0\/x1\/x2\/x3\/x4\/x5\  <-- x is 0..5
> \y0/\y5/\y4/\y3/\y2/\y1/\y0/\  <-- y is 0 .. 5
>  \/x6\/x1\/x2\/x3\/x4\/x5\/x6\
>   \y0/\y5/\y4/\y3/\y2/\y1/\y0/\
>    \/x7\/x2\/x3\/x4\/x5\/x6\/x7\
>     \y0/\y5/\y4/\y3/\y2/\y1/\y0/\
>      \/x8\/x3\/x4\/x5\/x6\/x7\/x8\
>       \y0/\y5/\y4/\y3/\y2/\y1/\y0/\
>        \/x9\/x4\/x5\/x6\/x7\/x8\/x9\
>         \y0/\y5/\y4/\y3/\y2/\y1/\y0/\
>          \/10\/x5\/x6\/x7\/x8\/x9\/10\
>           \y0/\y5/\y4/\y3/\y2/\y1/\y0/
>            \/  \/  \/  \/  \/  \/  \/
> )
> 
> 
> > -Thue
> 
> -Erik
> 
> 


umm, you are right. Sorry... Anyway, you can make maps with xmax!=ymax.

-Thue



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