[Freeciv-Dev] Re: Where can I get that Great Tileset?
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On Thu, 31 Aug 2000 17:18:43 Erik Sigra wrote:
> Thue wrote:
> >
> > On Wed, 30 Aug 2000 22:41:52 Erik Sigra wrote:
> > > [diagrams]
> >
> > > Thue Style:
> > > ===========
> > >
> > > x must equal y.
> >
> > No, x and y are independent, as you can fx see in my own example (6x7).
>
> I saw it as a 6x6 map, because x was 0 .. 5 and y was 0 .. 5. The first
> and last row-columns were equal and I thought you added it twice just to
> show the horizontal wrap. (Here it is:
>
> /\ /\ /\ /\ /\ /\ /\
> /x5\/x0\/x1\/x2\/x3\/x4\/x5\ <-- x is 0..5
> \y0/\y5/\y4/\y3/\y2/\y1/\y0/\ <-- y is 0 .. 5
> \/x6\/x1\/x2\/x3\/x4\/x5\/x6\
> \y0/\y5/\y4/\y3/\y2/\y1/\y0/\
> \/x7\/x2\/x3\/x4\/x5\/x6\/x7\
> \y0/\y5/\y4/\y3/\y2/\y1/\y0/\
> \/x8\/x3\/x4\/x5\/x6\/x7\/x8\
> \y0/\y5/\y4/\y3/\y2/\y1/\y0/\
> \/x9\/x4\/x5\/x6\/x7\/x8\/x9\
> \y0/\y5/\y4/\y3/\y2/\y1/\y0/\
> \/10\/x5\/x6\/x7\/x8\/x9\/10\
> \y0/\y5/\y4/\y3/\y2/\y1/\y0/
> \/ \/ \/ \/ \/ \/ \/
> )
>
>
> > -Thue
>
> -Erik
>
>
umm, you are right. Sorry... Anyway, you can make maps with xmax!=ymax.
-Thue
[Freeciv-Dev] Re: Where can I get that Great Tileset?, Wong TM (Huang Deming), 2000/08/30
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