[Freeciv-Dev] Re: Where can I get that Great Tileset?
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> Note that my number mapping have a disadvantage compared to the civ 2 one:
you
> need both the x and the y coordinate to determine if a tile is valid. This
is
> not very serious; we already have a function normalize_map_pos() that does
that.
> But map_adjust_*() would have to be abandoned. But the map_adjust_*()
functions
> would have to be abandoned anyway to implemented a flat map, ie one that
doesn't
> wrap in the x direction, so this is not really an issue.
Umm, sorry, I was a bit too fast there. You do not need both coordinates to
evaluate a position on a flat map. So that part really is a (non-fatal)
weakness in
my number scheme.
-Thue
[Freeciv-Dev] Re: Where can I get that Great Tileset?, Wong TM (Huang Deming), 2000/08/30
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