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[Freeciv-Dev] Re: client goto & patrol v2
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[Freeciv-Dev] Re: client goto & patrol v2

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To: Thue <thue@xxxxxxx>
Cc: Thue <thue@xxxxxxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: client goto & patrol v2
From: Tuomas Airaksinen <tuma@xxxxxxxxxxxx>
Date: Wed, 30 Aug 2000 23:38:55 +0300

On Mon, Aug 28, 2000 at 04:17:52PM +0200, Thue wrote:
> 
> On Fri, 25 Aug 2000 15:46:10 Tuomas Airaksinen wrote:
> > On Thu, Aug 24, 2000 at 01:32:50AM +0200, Thue wrote:
> > > I actually managed to make XAW work... And not mess up the color map in
> the
> > > trident tiles!
> > 
> > Does this mean that goto works now similar to civ2?
> 
> That depends on how goto works in civ 2! :) What do you mean?
> With this patch the goto works very much like the one in SMAC, which I have
> tried recently. (Waypoints not implemented yet, though)

I think Civ2:s goto works quite similarly to SMAC:s goto (I mean 
mouse drag system).

-- 
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