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[Freeciv-Dev] Re: To many Triremes lost on the high seas. (PR#536)
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[Freeciv-Dev] Re: To many Triremes lost on the high seas. (PR#536)

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To: Erik Sigra <freeciv@xxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: To many Triremes lost on the high seas. (PR#536)
From: Thue <thue@xxxxxxx>
Date: Mon, 28 Aug 2000 16:32:46 +0200
Reply-to: thue@xxxxxxx

On Fri, 25 Aug 2000 22:39:50 Erik Sigra wrote:
> Full Name: Erik Sigra
> Version: CVS from a few minutes ago, just before the savegame module
> addition.
> Description:
> Triremes on auto explore take far to big risks. I set a bunch of them on
> auto explore, and after a few turns they were all lost. There were still
> some tiles left which they could have explored safely. Currently auto
> explore is unusable for triremes.
> 
> Fix: Triremes should always explore every tile they can explore safely,
> before they take any risks.

I will just note that this was not introduced in my ai_explorer_explorer
update. It can and should be fixed, but it will take some work.
Now if I just make a function capable of recursively evaluating tiles...

-Thue



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