[Freeciv-Dev] Re: River sailing: patch
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On Fri, 25 Aug 2000 19:39:01 Jerzy Klek wrote:
> Hi again!
>
> So here is a much better patch, which features the following:
>
> Moving along river is natural now.
>
> It's impossible to upgrade units on rivers to units that can not be on
rivers.
>
> Goto and auto-explore does work. (There is actually one problem in
> gotohand.c:find_the_shortest_path(): If there is a river tile with adjacent
> sea in the corner only, and there is no way to get to this tile sailing on
> the river you probably won't get there, but this is very unlikely. I simply
> have no idea how to fix it.)
>
> Sailing through mountain disabled (though opinions vary)
I will register my vote that it should be allowed; if the river wasn't big
enough for it it shouldn't be on the map! Besides, it is simpler if it is
allowed.
> a terrain.ruleset field is added to control the extra cost of
> sailing on rivers, as a default set to 1/3 (so sailing on rivers
> costs 1 and 1/3 movement point). This makes Trireme to be able
> to make 2 moves on river, while 3 on the sea.
It would be more flexible to just list the total move cost of moving on a river
in this field.
> Thanks to Erik Sigra for very good comments.
>
>
> /Jerzy
(but I haven't really looked at the code yet)
-Thue
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