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[Freeciv-Dev] Re: River sailing: patch
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To: Jerzy Klek <qpkjeek@xxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: River sailing: patch
From: Thue <thue@xxxxxxx>
Date: Mon, 28 Aug 2000 16:20:48 +0200
Reply-to: thue@xxxxxxx

On Fri, 25 Aug 2000 19:39:01 Jerzy Klek wrote:
> Hi again!
> 
> So here is a much better patch, which features the following:
> 
> Moving along river is natural now.
> 
> It's impossible to upgrade units on rivers to units that can not be on
rivers.
> 
> Goto and auto-explore does work. (There is actually one problem in
> gotohand.c:find_the_shortest_path(): If there is a river tile with adjacent
> sea in the corner only, and there is no way to get to this tile sailing on
> the river you probably won't get there, but this is very unlikely. I simply
> have no idea how to fix it.)
> 
> Sailing through mountain disabled (though opinions vary)

I will register my vote that it should be allowed; if the river wasn't big
enough for it it shouldn't be on the map! Besides, it is simpler if it is 
allowed.

> a terrain.ruleset field is added to control the extra cost of
> sailing on rivers, as a default set to 1/3 (so sailing on rivers
> costs 1 and 1/3 movement point). This makes Trireme to be able
> to make 2 moves on river, while 3 on the sea.

It would be more flexible to just list the total move cost of moving on a river
in this field.

> Thanks to Erik Sigra for very good comments.
> 
> 
> /Jerzy

(but I haven't really looked at the code yet)

-Thue




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