[Freeciv-Dev] Re: [patch] Startup readline segfault (PR#491)
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On Thu, 10 Aug 2000, David Pfitzner wrote:
> Ok, I think I solved my problems with this - revised patch attached.
I agree. This looks clean.
> - The "wrong" result on my system was confusion on my part: I had
> changed the sense of the test ("works" vs "bad") but forgot to
> change the sense of the result message!
My original patch was a bit misleading, I later realised, because the test
was ``test if it's broken'' so a ``yes'' would have meant something was
wrong. ``Yes means no and no means yes. Detonate warhead?''
> I haven't actually tested this on a faulty system, but hopefully
> it works!
I've tested it on both a faulty system and one that wasn't. It worked
correctly on both.
Thanks,
-Jacob
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