[Freeciv-Dev] wonder balance (was: Blitzkrieg patch)
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freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
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[Freeciv-Dev] wonder balance (was: Blitzkrieg patch) |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Tue, 1 Aug 2000 11:02:49 +0200 |
On Tue, Aug 01, 2000 at 03:49:49AM -0400, Reed Meyer wrote:
> > If players are equally powerfull and rather good players (so luck does
> > not have overly big part), almost any wonder can have very big effect to
> > results (if its only thing that differs...). Even with my weak subset of
> > wonders, its not uncommon that some wonder changes 51/49 to something
> > like 75/25.
>
> Not in my experience, and I've played many Civ I and Civ II games.
I'm not sure how relevant Civ I and Civ II are here, their AI is
said to be poor compared to Freeciv's or human opponents.
> [...] In other words, the Wonder could be a "predictor"
> of who is the better player, and that "predictor" might have a probability
> of being correct 75% of the time in determining the winner.
This is definitely true ...
> > Depends on world. With Magellan and pretty strong navy, you can destroy
> > basicly all enemy ships aproaching your island. Thay can't escape you and
> > you can probably escape them even with wounded unit.
>
> But, keep in mind that with the 400 or so shields that you COULD have
> spent on Magellan, you spent on something else, like a fleet of ships for
> example.
It's a waste of resources to build units that you can't use. In 1.10.0,
Magellan's made a nation invincible at sea, especially in defense.
Now that it gives only 1 bonus point - does it? - it may be better.
Fog of war also helps.
And attacking a nation that threatens to win by building Magellan's
before you - i.e. justifying the collapse of your research speed while
it heads for Steam Engine - is out of the question - you'd need Magellan's
in order to do it!
> If both nations have 800 shields, and Nation A spends 400 on
> Magellan and 400 on ships, but Nation B spends all 800 on ships,
> Nation B will literally blow Nation A out of the water.
This is true if A attacks B, but not the other way round. Everything
that gets near A will be blown out of the water by A, with ships that
can return home to recover. This is where fog of war can make a major
difference.
> better example: Nation A builds Magellan, but later on Nation B builds
> Hoover Dam.
Generator > 1 games are usually decided by ironclad / cruiser campaigns.
The Hoover Dam or even factories arrive too late. Besides, most cities
aren't even big enough to make factories worthwhile.
--
Reinier
[Freeciv-Dev] wonder balance (was: Blitzkrieg patch), Reinier Post, 2000/08/01
- [Freeciv-Dev] Re: wonder balance (was: Blitzkrieg patch), Reed Meyer, 2000/08/01
- [Freeciv-Dev] Re: wonder balance (was: Blitzkrieg patch), Marko Lindqvist, 2000/08/01
- [Freeciv-Dev] Re: wonder balance (was: Blitzkrieg patch), Reinier Post, 2000/08/01
- [Freeciv-Dev] Re: wonder balance (was: Blitzkrieg patch), Reed Meyer, 2000/08/01
- [Freeciv-Dev] Re: wonder balance (was: Blitzkrieg patch), Tomasz Wegrzanowski, 2000/08/01
- [Freeciv-Dev] Re: wonder balance (was: Blitzkrieg patch), Reinier Post, 2000/08/01
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