[Freeciv-Dev] Re: Multiple patches
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Thue wrote:
} [long discussion on previous patch]
}
} Here is a gordian knot approch; now wonders being build are list after the
} already build or destroyed wonders, one per line. That also takes care of
} the problem with the previous patch that many cities building a wonder
} would make the lines very long.
Good solution :)
It made me think of another change to make to this display that would be
nice: divide up the wonders into "ancient", "mediaeval" or "modern"
wonders, as the paycivs did. That could be easily accommodated in the
buildings.ruleset file; the current boolean 'is_wonder' could be changed to
indicate era, as well.
This would be nice because it helps structure the wonders display a bit,
allowing you to more quickly see if a particular wonder you're interested
in is built or being built, and (tending to) lump the obsolete wonders
together in the list.
Have fun,
Rob R.
\((/
~oo~
/))\
- [Freeciv-Dev] Re: Multiple patches, Thue, 2000/07/27
- [Freeciv-Dev] Re: Multiple patches, Jeff Mallatt, 2000/07/27
- [Freeciv-Dev] Re: Multiple patches, Thue, 2000/07/27
- [Freeciv-Dev] Re: Multiple patches, Jed Davis, 2000/07/27
- [Freeciv-Dev] Re: Multiple patches, Thue, 2000/07/27
- [Freeciv-Dev] Re: Multiple patches, Jed Davis, 2000/07/27
- [Freeciv-Dev] Re: Multiple patches, Robert Rendell, 2000/07/27
- [Freeciv-Dev] Re: Multiple patches, Jed Davis, 2000/07/27
- [Freeciv-Dev] Re: Multiple patches, Thue, 2000/07/28
- [Freeciv-Dev] Re: Multiple patches,
Robert Rendell <=
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