[Freeciv-Dev] Re: Blitzkrieg patch
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Reed Meyer <rdm@xxxxxxxxxxxxxx> wrote:
> Here is a patch for the Wonder of the World "Blitzkrieg", for freeciv
> 1.11.0.
> and therefore was extracted for hopeful approval to be patched into the
> main freeciv distribution.
I agree this is the right approach, but...
> If a
> user insists on playing by strict "Civ II" rules, he can set the tech
> requirement to "Never" so that it can never be built.
There already exists a civ2/buildings.ruleset where you should
do this; also civ1/buildings.ruleset (at least so that these
rulesets will load successfully).
A problem with this patch is that it introduces incompatibility
for servers and clients which don't have this patch (see
common/capstr.c for how to address), and I guess for old
savegames (should be possible to add work-around I guess),
and for other modpacks.
Personally I would prefer to first see work done to finish the
generalized buildings stuff, which would reduce some of these
problems.
(A short-term work-around could be to change B_EIFFEL to
B_BLITZKRIEG, since B_EIFFEL is currently not used and at least
that wouldn't change the value of B_LAST.)
As far as the patch itself, I'm concerned about game balance,
since this seems a overly powerful wonder...
-- David
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