[Freeciv-Dev] Re: Requirement generalization
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On Tue, 4 Jul 2000, Marko Lindqvist wrote:
> On Fri, 23 Jun 2000, Jeff Mallatt wrote:
> > I am. The new format for buildings.ruleset is in place, and the data is
> > parsed, stored and sent to the client. It isn't used, yet.
We're doing some work with gen_impr as part of the FreecivAC
project (extensions for a SMAC-like mode) at
http://bellatrix.pcl.ox.ac.uk/~stewart/fcindex.html. At present, the only
thing I've added is a test for the EFT_CAPITAL_CITY effect when building a
player's "palace" (since in SMAC it's not a B_PALACE building at all, but
the "Headquarters"). Ultimately, though, the full implementation of
generalized improvements is the only way forward for SMAC...
I'll try and put a patch for some of this stuff together so that
we don't end up reproducing each other's efforts...
> - Effect of Manhattan Project
>
> gen-impr solution:
> "Enable_Nuke" as special effect of Manhattan Project.
>
> req_gen solution:
> Every nuclear unit requires Manhattan Project.
I think the distinction here is that nukes are enabled when the
Manhattan Project is _built_ - even if the wonder is then destroyed, you
can still build nuclear units. The req_gen solution (what is req_gen
anyway?) implies to me that the units can only be built if the wonder
currently exists.
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx http://bellatrix.pcl.ox.ac.uk/~ben/
"And I hate and I hate and I hate and I hate elevator music"
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