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July 2000: [Freeciv-Dev] FW: [Freeciv] Controlling date progression? |
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[Freeciv-Dev] FW: [Freeciv] Controlling date progression?[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
The following was originally on the Freeciv list... thought discussion here may be appropriate... SamBC -----Original Message----- From: ed@xxxxxxxxxxxx [mailto:ed@xxxxxxxxxxxx] On Behalf Of Ed Cogburn Sent: 04 July 2000 13:21 To: Freeciv users Subject: [Freeciv] Controlling date progression? This is probably going to sound weird to a lot of you, but I'm going to ask it anyway. :-) Has anyone ever wished they could slow the game down? How many of you haved played a FreeCiv/Civ II game where the technology moved so fast you went directly from a pikeman to a rifleman, skipping musketeers altogether? We can control researchspeed, but what is not controllable is the speed at which the date advances, i.e., 50 years every turn then 20, and finally down to 1 year per turn. If you alter researchspeed the date quickly becomes illogical. Does being able to control the date advancement via some server option make sense to any one? P.S. What about starting the game at an earlier time than 4000BC? There's evidence that agriculture and animal domestication started earlier than this. US News has an article about it in the current issue. P.P.S. Has anyone considered the use of the readline library for the server's command line to allow history recall and line completion? -- "It is dangerous to be right when the government is wrong." - Voltaire Ed C.
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