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[Freeciv-Dev] FW: [Freeciv] Controlling date progression?
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To: "Freeciv Development Mailing List" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] FW: [Freeciv] Controlling date progression?
From: "SamBC" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Tue, 4 Jul 2000 13:48:39 +0100
Reply-to: <sambc@xxxxxxxxxxxxxxxxxxx>

The following was originally on the Freeciv list... thought discussion here
may be appropriate...


SamBC

-----Original Message-----
From: ed@xxxxxxxxxxxx [mailto:ed@xxxxxxxxxxxx] On Behalf Of Ed Cogburn
Sent: 04 July 2000 13:21
To: Freeciv users
Subject: [Freeciv] Controlling date progression?




        This is probably going to sound weird to a lot of you, but I'm going
to ask it anyway.  :-)
        Has anyone ever wished they could slow the game down?  How many of
you haved played a FreeCiv/Civ II game where the technology moved so
fast you went directly from a pikeman to a rifleman, skipping
musketeers altogether?  We can control researchspeed, but what is not
controllable is the speed at which the date advances, i.e., 50 years
every turn then 20, and finally down to 1 year per turn.  If you alter
researchspeed the date quickly becomes illogical.  Does being able to
control the date advancement via some server option make sense to any
one?


P.S.    What about starting the game at an earlier time than 4000BC?
There's evidence that agriculture and animal domestication started
earlier than this.  US News has an article about it in the current
issue.


P.P.S.  Has anyone considered the use of the readline library for the
server's command line to allow history recall and line completion?


--
"It is dangerous to be right when the government is wrong." - Voltaire

Ed C.






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