[Freeciv-Dev] Re: [Freeciv] FreeCiv and Call to Power?
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Antti Salonen <as@xxxxxxxxxxxxxx> writes:
> At least for me, this model is a lot better than the one used in FreeCiv,
> where only too often the speed of your reactions and net connection seem
> to be a deciding factor in a battle.
This was one of the first things I discussed on the list, and surely, it
would be nice to have this as an option. However it would mean lots of
coding, so as usual: if someone wants it, code it :)
> Another nice feature is the "Public Works" pool, to which you can direct a
> percentage of your production every turn. You use the Public Works pool to
> build tile improvements like roads, farms and mines, without having to
> build settlers for the purpose.
Oh, I really, really, really _hated_ that :)
Again: If someone would code it as an option, that would be cool.
There are lots of interesting features we could implement, but I only
hope we can make most of them optional and modifiable.
--
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info
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