[Freeciv-Dev] Re: aifill doesn't work properly.
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On Wed, 28 Jun 2000, David Pfitzner wrote:
>Big Gaute wrote:
>
>> > set minplayers 3
>> Option: minplayers has been set to 3.
>> > set aifill 3
>> Option: aifill has been set to 3.
>> >
>> 1: Connection request from gs234 with client version 1.10.5-devel
>> 1: <gs234@donald> has joined the game.
>> > start
>> Not enough players, game will not start.
>
>I think it is just that 'aifill' players do not count towards
>'minplayers'. This existing behaviour seems reasonable and
>consistent to me. The help for minplayers (see below) does
>not say it this way explicitly (and could thus be improved),
>but IMO is entirely consistent with this interpretation.
Actually, I'd say that the explanation given is the exact opposite of
what actually happens. If I set minplayers to 1 and aifill to 3,
connect and then start the game, no ai players are created. As such
aifill would seem to be a complete no-op.
>(That is, the AI's refered to below are ones created explicitly
>using the 'create' command.)
>
>: > help minpl
>: Option: minplayers - Minimum number of players
>: Description:
>: There must be at least this many players (connected players or AI's) before
>: the game can start.
--
Big Gaute (not to be confused with LG)
"There was a time when a guy who died at forty was revered as the toughest
and most doggedly ancient son of a bitch in Cow Ass Clearing, Shitoleshire,
Engalond, back in the year dot." - Spider Jerusalem, Transmetropolitan #25
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