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[Freeciv-Dev] Re: aifill doesn't work properly.
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[Freeciv-Dev] Re: aifill doesn't work properly.

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: aifill doesn't work properly.
From: Big Gaute <gs234@xxxxxxxxxxxxxxxx>
Date: Wed, 28 Jun 2000 11:27:06 +0100 (BST)

On Wed, 28 Jun 2000, David Pfitzner wrote:

>Big Gaute wrote:
>
>> > set minplayers 3
>> Option: minplayers has been set to 3.
>> > set aifill 3
>> Option: aifill has been set to 3.
>> > 
>> 1: Connection request from gs234 with client version 1.10.5-devel
>> 1: <gs234@donald> has joined the game.
>> > start
>> Not enough players, game will not start.
>
>I think it is just that 'aifill' players do not count towards
>'minplayers'.  This existing behaviour seems reasonable and 
>consistent to me.  The help for minplayers (see below) does 
>not say it this way explicitly (and could thus be improved), 
>but IMO is entirely consistent with this interpretation.  

Actually, I'd say that the explanation given is the exact opposite of
what actually happens.  If I set minplayers to 1 and aifill to 3,
connect and then start the game, no ai players are created.  As such
aifill would seem to be a complete no-op.

>(That is, the AI's refered to below are ones created explicitly 
>using the 'create' command.)
>
>: > help minpl
>: Option: minplayers  -  Minimum number of players
>: Description:
>:   There must be at least this many players (connected players or AI's) before
>:  the game can start.

-- 
Big Gaute (not to be confused with LG)
"There was a time when a guy who died at forty was revered as the toughest
and most doggedly ancient son of a bitch in Cow Ass Clearing, Shitoleshire,
Engalond, back in the year dot." - Spider Jerusalem, Transmetropolitan #25




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