| [Freeciv-Dev] Re: misc.ruleset[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 On Fri, 23 Jun 2000, Jeff Mallatt wrote:
> First, I've always figured to call this "game.ruleset".  "misc" is, IMHO,
> not very descriptive.
 Ok, I'll change that.
> These are minimum productions on *city* centers, right?  They are meant to
> handle the "food on a mountain" special case, right?  It doesn't quite
> capture the actual state of things.  Currently, in civstyle==2 mode, a city
> gets an "extra" food on a Mountain, but *not* on a Glacier.  I assume
> min_food_on_center=1 would give an "extra" food to a city on a Glacier.
> Question: is this close enough?  Actually, I think it is close enough:
 There was discussion about this when 'free food on mountain' was first   
introduced.
http://arch.freeciv.org/freeciv-dev-200001/msg00029.html
> >; Boolean
> >pillage_dialog       = "True"
> 
> In the other rulesets, we encode booleans as integers 0=false, 1=true.  So,
> maybe:
> 
>     ; Whether player gets to select which terrain improvement to pillage.
>     pillage_select       = 1
 I were using new boolean loading function (accepting 'true'/'false',
'yes'/'no', 1/0), but it should be separate patch if ever applied. 
I'll change this to use just 1/0 theme.
 Caz
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