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To: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Cc: Freeciv dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: misc.ruleset
From: Marko Lindqvist <caz@xxxxxxxxxxxxxxxx>
Date: Sat, 24 Jun 2000 15:34:16 +0300 (EET DST)

On Fri, 23 Jun 2000, Jeff Mallatt wrote:

> First, I've always figured to call this "game.ruleset".  "misc" is, IMHO,
> not very descriptive.

 Ok, I'll change that.

> These are minimum productions on *city* centers, right?  They are meant to
> handle the "food on a mountain" special case, right?  It doesn't quite
> capture the actual state of things.  Currently, in civstyle==2 mode, a city
> gets an "extra" food on a Mountain, but *not* on a Glacier.  I assume
> min_food_on_center=1 would give an "extra" food to a city on a Glacier.
> Question: is this close enough?  Actually, I think it is close enough:

 There was discussion about this when 'free food on mountain' was first   
introduced.

http://arch.freeciv.org/freeciv-dev-200001/msg00029.html


> >; Boolean
> >pillage_dialog       = "True"
> 
> In the other rulesets, we encode booleans as integers 0=false, 1=true.  So,
> maybe:
> 
>     ; Whether player gets to select which terrain improvement to pillage.
>     pillage_select       = 1

 I were using new boolean loading function (accepting 'true'/'false',
'yes'/'no', 1/0), but it should be separate patch if ever applied. 
I'll change this to use just 1/0 theme.


 Caz
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