[Freeciv-Dev] Re: misc.ruleset
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On Fri, 23 Jun 2000, Jeff Mallatt wrote:
> First, I've always figured to call this "game.ruleset". "misc" is, IMHO,
> not very descriptive.
Ok, I'll change that.
> These are minimum productions on *city* centers, right? They are meant to
> handle the "food on a mountain" special case, right? It doesn't quite
> capture the actual state of things. Currently, in civstyle==2 mode, a city
> gets an "extra" food on a Mountain, but *not* on a Glacier. I assume
> min_food_on_center=1 would give an "extra" food to a city on a Glacier.
> Question: is this close enough? Actually, I think it is close enough:
There was discussion about this when 'free food on mountain' was first
introduced.
http://arch.freeciv.org/freeciv-dev-200001/msg00029.html
> >; Boolean
> >pillage_dialog = "True"
>
> In the other rulesets, we encode booleans as integers 0=false, 1=true. So,
> maybe:
>
> ; Whether player gets to select which terrain improvement to pillage.
> pillage_select = 1
I were using new boolean loading function (accepting 'true'/'false',
'yes'/'no', 1/0), but it should be separate patch if ever applied.
I'll change this to use just 1/0 theme.
Caz
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