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[Freeciv-Dev] Re: Suggestion rel. Fog of War / Display update
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[Freeciv-Dev] Re: Suggestion rel. Fog of War / Display update

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To: "Freeciv Development Mailing List" <freeciv-dev@xxxxxxxxxxx>, "Thue" <thue@xxxxxxx>
Subject: [Freeciv-Dev] Re: Suggestion rel. Fog of War / Display update
From: "Sam BC" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Tue, 20 Jun 2000 00:05:58 +0100
Reply-to: <sambc@xxxxxxxxxxxxxxxxxxx>

Whether to put it in during the freeze surely depends on whether you call
the old behaviour a bug or a feature...


just my 2p worth...


SamBC

> -----Original Message-----
> From: freeciv-dev-bounce@xxxxxxxxxxx
> [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Thue
> Sent: 19 June 2000 23:42
> To: Christian Knoke; Freeciv Developpers
> Subject: [Freeciv-Dev] Re: Suggestion rel. Fog of War / Display update
>
>
> Den man, 19 jun 2000 skrev Christian Knoke:
> > [I'm not reading your list, send CC please]
> >
> > Hi,
> >
> > I want to make a suggestion.
> >
> > If you move a unit, lets say a ship, near
> > an enemy city, you can see the actual state
> > and size of it. But unfortunatly the client's
> > display is updated *after* the units move is
> > displayed, and *after* the focus switched to the
> > next unit to move.
> >
> > So, if you're playing quick, you can't get these
> > changes; you can only recognise them if you
> > switch back to the unit with the mouse.
> >
> > May be you know this already. I don't know whether
> > it is difficult to change this behaviour to that the
> > city size/state change is displayed *before* the unit move
> > is displayed - that probably would give you enough time
> > (approx. 0.3 seconds ;-) to see what's going on.
> >
> > Enjoy,
> >
> > Chris
>
> This should do it. But I am a bit hesitant to add it in the
> middle of a feature
> freeze. (though it should work ok)
>
> -Thue




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