[Freeciv-Dev] Re: autosettler cleans pollution more
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Jeff Mallatt <jjm@xxxxxxxxxxxx> writes:
> [1 <text/plain; us-ascii (7bit)>]
> This one-liner makes auto-settlers cleanup pollution more aggressively. It
> should mitigate the multiple waves of global warming caused by AI players.
> [2 pollution-cleanup-0.diff <text/plain; us-ascii (7bit)>]
> diff -ru -X /home/jjm/cvs/no.freeciv FreecivCVS/server/settlers.c
> freeciv/server/settlers.c
> --- FreecivCVS/server/settlers.c Wed Jun 14 10:48:37 2000
> +++ freeciv/server/settlers.c Sat Jun 17 09:57:23 2000
> @@ -517,7 +517,7 @@
> map_clear_special(x, y, S_POLLUTION);
> m = city_tile_value(pcity, i, j, 0, 0);
> map_set_special(x, y, S_POLLUTION);
> - return(m);
> + return(m * 4); /* Pollution clean-up arbitrarily weighted more important.
> */
> }
>
> /**************************************************************************
Are you sure m is never zero, for example when evaluating Arctic or
similar? I suggest you add one or similar, or just always return 1000
:)
Also, I think the AI wouldn't cleanup pollution out of city radius,
but perhaps that is rather uncommon, so it doesn't really matter.
Falk
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