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[Freeciv-Dev] Re: Unit upkeep and capitalisation
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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Unit upkeep and capitalisation
From: "Erik Sigra" <sigra@xxxxxxx>
Date: Wed, 31 May 2000 19:27:37 +0200

----- Original Message -----
From: "Tomasz Wegrzanowski" <maniek@xxxxxxxx>
To: "Erik Sigra" <sigra@xxxxxxx>
Cc: "Thue Janus Kristensen" <thue@xxxxxxx>; <freeciv-dev@xxxxxxxxxxx>
Sent: Wednesday, May 31, 2000 7:13 PM
Subject: Re: [Freeciv-Dev] Re: Unit upkeep and capitalisation


> On Wed, May 31, 2000 at 06:18:16PM +0200, Erik Sigra wrote:
> >
> > ----- Original Message -----
> > From: "Tomasz Wegrzanowski" <maniek@xxxxxxxx>
> > To: "Thue Janus Kristensen" <thue@xxxxxxx>
> > Cc: <freeciv-dev@xxxxxxxxxxx>
> > Sent: Wednesday, May 31, 2000 2:19 PM
> > Subject: [Freeciv-Dev] Re: Unit upkeep and capitalisation
> >
> > > What about sequence of destroying :
> > > - cheap, far units, but not settlers nor used transporters
> > > - cheap, near units, but not settlers nor used transporters
> > > - expensive, far units, but not settlers nor used transporters
> > > - expensive, near units, but not settlers nor used transporters
> > > - settlers
> > > - engeeners
> > > - used transporters
> > >
> > > instead of payciv's algorithm ?
> > >
> > What about a popup window with a radio buttun, an icon (also showing
damage)
> > and some text information (cost, morale, location, wether it is a
> > transporter in use and what is on it, ...) for each unit supported by
the
> > city. The sequence above determines wich unit's radio button is selected
> > when the popup window appears. The player could then make changes and
press
> > Return (click OK). The AI just uses the sequence above.
>
> Probably not, killing units is done by server during new_turn().
> Remember that player could kill units of his choice in his turn.
>
> If we allow choosing units, why not allow rearranging workers
> inside city to remove shield_lack ?
>
> Maybe we should simply give warnings when trying to do end of turn
> if some dangerous thing could happen (city->size will ++, shieldlack).
> (no server suppot needed for it).

OK, warning before end of turn seems to be the best choice. This would
certainly prevent a lot of frustration




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