[Freeciv-Dev] Re: science wonders not accumulative
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Tomasz Wegrzanowski <maniek@xxxxxxxx> writes:
> > All these will happen in sequence, a city with 100 science will have 150
> > in science with copernicus, and 300 with copernicus and isaac newton.
> >
> > in freeciv, a city with both wonders will have 100 * (50+100) / 100 =
> > 150 in science in total.
>
> Isn't that 100 * ( 100% + 50% + 100% ) = 100 * 250% = 250
> base sci * (city + copernicus + newton)
>
> This is much smaller difference than you have pointed.
Sorry for very late answer :)
civ2: 10 base shields +100% for uni/lib = 20 + 50% for copernicus = 30
+ 100% for newton = 60 'shields' total.
freeciv: 10 base + 250% = 25 shields.
This is why the science wonders are much more valuable in civ2.
--
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info
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