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[Freeciv-Dev] Re: science wonders not accumulative

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To: Daniel Zinsli <s830+priv@xxxxxxxxx>
Cc: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: science wonders not accumulative
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Thu, 18 May 2000 18:07:16 +0200

On Thu, May 18, 2000 at 02:07:38AM +0200, Daniel Zinsli wrote:
> I should probably fix this myself, but i have some exams shortly :(
> 
> The science wonders does not work accumulative as in civ2.
> 
> payciv2:
> A city with a library and uni will have a 100% bonus to science.
> colossus will add some more trade arrows, thus more science
> copernicus will add 50% to that
> isaac newton will double science.
> 
> All these will happen in sequence, a city with 100 science will have 150
> in science with copernicus, and 300 with copernicus and isaac newton. 
> 
> in freeciv, a city with both wonders will have 100 * (50+100) / 100 =
> 150 in science in total. 

Isn't that   100    *  ( 100% +    50%     +  100% ) = 100 * 250% = 250
           base sci *  (city  + copernicus + newton)

This is much smaller difference than you have pointed.

> Therefore, these science wonders are not as powerful as in payciv, and
> IMHO, it should be changed.



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