[Freeciv-Dev] Re: science wonders not accumulative
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On Thu, May 18, 2000 at 02:07:38AM +0200, Daniel Zinsli wrote:
> I should probably fix this myself, but i have some exams shortly :(
>
> The science wonders does not work accumulative as in civ2.
>
> payciv2:
> A city with a library and uni will have a 100% bonus to science.
> colossus will add some more trade arrows, thus more science
> copernicus will add 50% to that
> isaac newton will double science.
>
> All these will happen in sequence, a city with 100 science will have 150
> in science with copernicus, and 300 with copernicus and isaac newton.
>
> in freeciv, a city with both wonders will have 100 * (50+100) / 100 =
> 150 in science in total.
Isn't that 100 * ( 100% + 50% + 100% ) = 100 * 250% = 250
base sci * (city + copernicus + newton)
This is much smaller difference than you have pointed.
> Therefore, these science wonders are not as powerful as in payciv, and
> IMHO, it should be changed.
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