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[Freeciv-Dev] Re: diplomatic states patch (was: updated pacts patch)
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[Freeciv-Dev] Re: diplomatic states patch (was: updated pacts patch)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: diplomatic states patch (was: updated pacts patch)
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Thu, 18 May 2000 01:24:43 +0200

> Some other issues remain to be hashed out.  I quickly note:
> 
> - How do AIs handle diplomacy?

For now we make sure they are always at war with everybody, so things
should work as normal. This should be changed later

> - What of all this should be controlled by ruleset(s)?  Server option(s)?

I think this can wait til later.

This patch does:
-rewrite the resolve_unit_stack use in handle_player_cancel_pact() to
make sure we do not corrupt the unitlist.
-make remove_player() update the player diplstate array.

-Thue

Attachment: dipl_states-May-17.diff
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