[Freeciv-Dev] Server bug: out-of-range unit coordinates (CVS)
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Ave!
I have just tried the latest CVS, downloaded, compiled and run. After a
few
moves the server has crashed. Examining the core turned out that the
server
was trying to get info about a tile whose coordinates were in the range
of
about 1.5 billion! No wonder that map_adjust_[xy]() macros choked on
these.
It happened when some AI unit entered the hut and got a settler in it.
It seems like some routine writes where it shouldn't, but I have no easy
means to check which. Any ideas?
My system is HP/UX 10.20 w/ gcc 2.95.
PeterS.
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