[Freeciv-Dev] Re: terrain special display in gtk help (was: Re: (no sub
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On Tue, 9 May 2000, Jeff Mallatt wrote:
> At 2000/04/25 01:00 , you wrote:
> >
> >Updates to my changes to the gtk client's help dialog.
> >
> >- now can collapse/expand whole tech tree and reset the tree to the
> >default layout (2 levels expanded, the rest collapsed)
> >- tree no longer contains redundant subtrees. eg if literacy occurs twice
> >in the tree, only the first will have child nodes.
> >- new expand unknown button, to expand the tech tree everywhere it can,
> >except where all child nodes (that is, requisite techs) are known.
>
> Thanks. I just committed this.
Coool. Thanks for that.
> However, I missed the following line:
>
> >- added pixmaps to show terrain tiles (normal and both specials)
>
> and only tested the tech tree stuff. Turns out that you don't check for
> the existance of a special before you decide to display it's tile.
> Specials are not guaranteed to exist -- a terrain type may have two, one or
> the other, or no specials. This should be an easy fix.
I can't do this at the moment. Stuck actually doing work for once.
Its also possible that the pixmaps in the terrain and units are leaking. I
don't think they are ever free'd (or whatever the gtk syntax is) when the
dialog is destroyed...
Thanks,
Richard
Now to fix my last two patches and get them in CVS :)
--------
Richard Atkins rja@xxxxxxxxxxx
http://www.pcug.org.au/~rja/
"All these moments will be lost in
time, like tears in the rain."
Blade Runner
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